Autor: zwangsregistrierter 11.02.16 - 16:24
Weil ichs im Artikel vermisst habe hier aus dem FAQ von KS:
You’re making this for VR, right?
We have prototype-level VR support functional already, and the game’s design is ideal for both non-VR and VR without compromising either version. However, going from a prototype to proper support is one of our (later) stretch goals. It’s a significant amount of work to make a fully detailed cockpit and pilot along with the additional UI, code, and controls tweaks necessary to make it a great VR experience.