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  1. Fallout > Fable

    Autor: ScOp3 21.10.08 - 16:46

    Ich habe Fable auf der XBOX gespielt und fand es auch wirklich spaßig. Denke auch, dass Fable 2 den ein oder anderen unterhaltsamen Moment bereiten wird.
    Aber so richtig feuchte Hände bekomme eher ich bei dem in 1,5 Wochen erscheinenden Fallout 3. Ich hoffe das kann nur halbwegs die Atmosphäre von 1 & 2 (klassische PC Games) auf der 360 rüberbringen.

    Fazit: Fable is nett und verspielt, Fallout ist böse und trieft vor schwarzem Humor. :)

  2. Re: Fallout 3 <- review inside

    Autor: sfdfsdfsdfd 21.10.08 - 17:22

    ScOp3 schrieb:
    -------------------------------------------------------
    > Ich habe Fable auf der XBOX gespielt und fand es
    > auch wirklich spaßig. Denke auch, dass Fable 2 den
    > ein oder anderen unterhaltsamen Moment bereiten
    > wird.
    > Aber so richtig feuchte Hände bekomme eher ich bei
    > dem in 1,5 Wochen erscheinenden Fallout 3. Ich
    > hoffe das kann nur halbwegs die Atmosphäre von 1
    > & 2 (klassische PC Games) auf der 360
    > rüberbringen.
    >
    > Fazit: Fable is nett und verspielt, Fallout ist
    > böse und trieft vor schwarzem Humor. :)


    omg, weißt du noch nicht, dass sie fallout 3 komplett versemmelt haben?

    French magazine CanardPC review:

    From what I've seen, Fallout 3 does not have any of the qualities of the previous episodes. But that was to be expected. However, it has none of the diffuse magic of the Elder Scrolls series. It feels like Bethesda made a break with this new title, a sad bend towards products multiplying "fan service", the dumb, goofy stuff that will make the client laugh, the "awsum roxxorz" elements and micro-gameplay to the detriment of world coherence and deeper mechanisms. To sum it all up, expect loads of shallow combat spoiled by VATS and slowmotion sequences as gore as pathetic, a terribly short main quest - a Spanish colleague has finished it in less than an afternoon, during his first playthrough - nice secondary quests, but which completely missed the intelligence and density of the series, the whole being flavored with failed occasions.
    [...]
    With technical means a lot inferior, Fallout 1 and 2 managed to depict this world in all its rococo excess and misery in a formidable manner. But no, despite the dismantled bridges, the huge depth of field, the buildings trying their best not to fall down, it just does not work. By the way, when I came back to CanardPC and people asked me "How is Fallout 3?", honestly, all that I could say at first was "Brown". These ochre shades smash, make the most eccentric idea - let's say, why not, the Washington area transformed into a battlefield scarred by trenches - bland, commonplace, immediately boring. Even worse, where the atmosphere of decay should have been palpable, when you are walking in a city overflowed by skyscrapers ruins, disembowelled roads, peopled by half-savages, one can focus on but one thing: ruins placed strategically to prevent you from crossing the street because designers decided that you shouldn't take THIS path.
    [...]
    Most locations you can discover are "raider dungeons". City ruins are copy-paste of the same and only model, here and there flavored by the same and only model of tricycle (the very poetic "Red Ryder") and even worse, the main quest will get you through an Hellgate London-ish nightmare in which you had to pass through kilometers of underground for hours and hours.
    [...]
    How about random encounters ? Well, I have yet to see one. Caravans wander in between cities, you can meet on or two non-aggressive guys in the underground but nothing original at a random road crossing, nothing spectacular at all. Worse than this, Dogmeat is to be found in the exact same spot at the north east of the map while we were originally told that his location is random. However, depending on your karma, you will come across bounty-hunters. I know that this is a cool thing, but remember that you'll never be attacked during fast travels.
    [...]
    Even when you want to explore things and let alone the main quest for a while, it still tastes weird. Besides the cardboard sets, the feeling of emptiness suddenly goes away. Just like in Oblivion and Gothic 3, adventure awaits at every corner of the street. Literally, unfortunately. A two minute walk and you're there! A design decision which probably has everything to do with the average attention span of the console gamer.
    [...]
    The Sims 2 : Apocalypse

    The second element that makes me think that Fallout 3 is condemned to mediocrity, as a Fallout episode but also as an RPG, is the total lack of coherence between all the elements of gameplay. Just an example. Pretty soon, you'll discover that the game has more to do with a doll's house than with roleplaying: you spend your time picking up clothes or armor parts that, *magic trick*, influence your skills. Pick up a surgeon overall, gain five Medicine points. Wear a camping suit, your agility is increased. All of a sudden, the building of a "role" - a specialized but unique and believable character, exactly what made the core of Black Isle's RPGs - is blown away. You just have to spend your caps on weapons, but even that is not necessary...For the rest, everybody who thinks for at least thirty seconds can make a multivalent character. One just needs the appropriate clothes, drugs to suddenly turn into a pyrotechnician, scientist, or burglar.
    [...]
    On the other hand, don't expect to be able to convince anybody that originally does not like you. NPC reactions are determined by your Karma and even a professional liar won't be able to convince someone who does not like him to become his partner. But have no fear: you can change your reputation just like you can switch clothes. You're too good to obtain what you wish? Steal, kill generic NPCs (those with no name) and here you are: the incarnation of evil! But don't worry: after three days, people forget about your deeds and you are forgiven.

    Your karma is too low for a particular quest? Just kill bad guys and give water to hobos (it comes for free if you have your own house) and there you go: holier than saints. Where the first Fallout episodes where built around balancing your own desires and deciding what sacrifices you were ready to do in order to fulfil them, Bethesda sweeps this and allows you to switch styles at will. Nothing is important any more, everything becomes relative. Everything black. Everything white. No need for grey when redemption and condemnation are made so easy.
    [...]
    Secondary quests are a bit more original, from the fight between a woman who thinks she is Queen of the Ants and a "graduated robotologist", to a black and white remake of Desperate Housewives flavored with Happy Days. Certain situations could lead to absurd results, like becoming the official crash dummy for a Wasteland Survival Guide. Unfortunately, everything remains nice and unoffensive. It echoes the impossibility of killing children and the completely avoided sex scenes - pay a prostitute and she will go to bed and sleep, not offering any particular dialog choice or text, not even a black screen. Bethesda's hero is apparently no hero in the sack...
    [...]
    In certain cases, I even feel like the usage of VATS is indispensable. Example: while underground, I come face to face with two gatling turrets and some feral ghouls. I kill the ghouls with the FPS view and then, unable hit the defense system, after several death and increasing frustration, gave up and switched to VATS. With hit chances like 3 to 5%: no way I'm going to succeed. Still, two critical hits. Gatlings destroyed. But only if you aim the sensors: elsewhere it does not work. Honestly it feels as if enemies had weak points and if you shot them where the developer expected you to shoot, then stats suddenly become useless, immediately replaced by critical hits. There we go: Dragon's Lair.
    [...]
    VATS slow motion may be the worst crime against video gaming since the invention of the auto-aim and checkpoint based save system.
    I don't know what the people of Bethesda had in mind... Maybe they feared that the game would be too short and imposed a twenty seconds on us at each targeted shot to extend the gameplay length, maybe they really desire that we notice their face modeling with independent eye globes, maybe they simply suffer from blaring bad taste, from a love for Brotherhood of Steel they want to share at any price?

    Either way, this "feature" that retarded teenagers and moronic fans of "self-confident but still crappy" violence will love (and even then, not beyond the 10 first minutes), guarantees that you will avoid using the targeted shot system at any price. It sucks, it's ugly, it's not funny, it's long et absolutely useless.
    Worst of all, there's no way to skip it or deactivate it in the options. You will be then forced to endure these scenes not even worthy of Soldier of Fortune 3.
    [...]
    Lambda players will probably enjoy it. But, us? Well, we still cannot swallow it, this mucky heresy. Sure, I could destroy it, dip it into a vat of hatred just to clean the insult. But it wouldn't make it better. It wouldn't bring Black Isle back. So if you don't mind, I'm going to stop here and have a drink at the café of broken dreams.

  3. Re: Fallout 3 <- review inside

    Autor: ScOp3 21.10.08 - 18:07

    sfdfsdfsdfd schrieb:
    -------------------------------------------------------

    > omg, weißt du noch nicht, dass sie fallout 3
    > komplett versemmelt haben?
    >
    > It wouldn't bring Black
    > Isle back. So if you don't mind, I'm going to stop
    > here and have a drink at the café of broken
    > dreams.

    Das ist ja mal übel... Danke für den Tipp. :)

    ScOp3

  4. Re: Fallout 3 <- review inside

    Autor: Karakos 22.10.08 - 08:36

    sfdfsdfsdfd schrieb:
    -------------------------------------------------------
    > ScOp3 schrieb:
    > --------------------------------------------------
    > -----
    > > Ich habe Fable auf der XBOX gespielt und fand
    > es
    > auch wirklich spaßig. Denke auch, dass
    > Fable 2 den
    > ein oder anderen unterhaltsamen
    > Moment bereiten
    > wird.
    > Aber so richtig
    > feuchte Hände bekomme eher ich bei
    > dem in 1,5
    > Wochen erscheinenden Fallout 3. Ich
    > hoffe das
    > kann nur halbwegs die Atmosphäre von 1
    > &
    > 2 (klassische PC Games) auf der 360
    >
    > rüberbringen.
    >
    > Fazit: Fable is nett und
    > verspielt, Fallout ist
    > böse und trieft vor
    > schwarzem Humor. :)
    >
    > omg, weißt du noch nicht, dass sie fallout 3
    > komplett versemmelt haben?
    >
    > French magazine CanardPC review:
    >
    > From what I've seen, Fallout 3 does not have any
    > of the qualities of the previous episodes. But
    > that was to be expected. However, it has none of
    > the diffuse magic of the Elder Scrolls series. It
    > feels like Bethesda made a break with this new
    > title, a sad bend towards products multiplying
    > "fan service", the dumb, goofy stuff that will
    > make the client laugh, the "awsum roxxorz"
    > elements and micro-gameplay to the detriment of
    > world coherence and deeper mechanisms. To sum it
    > all up, expect loads of shallow combat spoiled by
    > VATS and slowmotion sequences as gore as pathetic,
    > a terribly short main quest - a Spanish colleague
    > has finished it in less than an afternoon, during
    > his first playthrough - nice secondary quests, but
    > which completely missed the intelligence and
    > density of the series, the whole being flavored
    > with failed occasions.
    > [...]
    > With technical means a lot inferior, Fallout 1 and
    > 2 managed to depict this world in all its rococo
    > excess and misery in a formidable manner. But no,
    > despite the dismantled bridges, the huge depth of
    > field, the buildings trying their best not to fall
    > down, it just does not work. By the way, when I
    > came back to CanardPC and people asked me "How is
    > Fallout 3?", honestly, all that I could say at
    > first was "Brown". These ochre shades smash, make
    > the most eccentric idea - let's say, why not, the
    > Washington area transformed into a battlefield
    > scarred by trenches - bland, commonplace,
    > immediately boring. Even worse, where the
    > atmosphere of decay should have been palpable,
    > when you are walking in a city overflowed by
    > skyscrapers ruins, disembowelled roads, peopled by
    > half-savages, one can focus on but one thing:
    > ruins placed strategically to prevent you from
    > crossing the street because designers decided that
    > you shouldn't take THIS path.
    > [...]
    > Most locations you can discover are "raider
    > dungeons". City ruins are copy-paste of the same
    > and only model, here and there flavored by the
    > same and only model of tricycle (the very poetic
    > "Red Ryder") and even worse, the main quest will
    > get you through an Hellgate London-ish nightmare
    > in which you had to pass through kilometers of
    > underground for hours and hours.
    > [...]
    > How about random encounters ? Well, I have yet to
    > see one. Caravans wander in between cities, you
    > can meet on or two non-aggressive guys in the
    > underground but nothing original at a random road
    > crossing, nothing spectacular at all. Worse than
    > this, Dogmeat is to be found in the exact same
    > spot at the north east of the map while we were
    > originally told that his location is random.
    > However, depending on your karma, you will come
    > across bounty-hunters. I know that this is a cool
    > thing, but remember that you'll never be attacked
    > during fast travels.
    > [...]
    > Even when you want to explore things and let alone
    > the main quest for a while, it still tastes weird.
    > Besides the cardboard sets, the feeling of
    > emptiness suddenly goes away. Just like in
    > Oblivion and Gothic 3, adventure awaits at every
    > corner of the street. Literally, unfortunately. A
    > two minute walk and you're there! A design
    > decision which probably has everything to do with
    > the average attention span of the console gamer.
    > [...]
    > The Sims 2 : Apocalypse
    >
    > The second element that makes me think that
    > Fallout 3 is condemned to mediocrity, as a Fallout
    > episode but also as an RPG, is the total lack of
    > coherence between all the elements of gameplay.
    > Just an example. Pretty soon, you'll discover that
    > the game has more to do with a doll's house than
    > with roleplaying: you spend your time picking up
    > clothes or armor parts that, *magic trick*,
    > influence your skills. Pick up a surgeon overall,
    > gain five Medicine points. Wear a camping suit,
    > your agility is increased. All of a sudden, the
    > building of a "role" - a specialized but unique
    > and believable character, exactly what made the
    > core of Black Isle's RPGs - is blown away. You
    > just have to spend your caps on weapons, but even
    > that is not necessary...For the rest, everybody
    > who thinks for at least thirty seconds can make a
    > multivalent character. One just needs the
    > appropriate clothes, drugs to suddenly turn into a
    > pyrotechnician, scientist, or burglar.
    > [...]
    > On the other hand, don't expect to be able to
    > convince anybody that originally does not like
    > you. NPC reactions are determined by your Karma
    > and even a professional liar won't be able to
    > convince someone who does not like him to become
    > his partner. But have no fear: you can change your
    > reputation just like you can switch clothes.
    > You're too good to obtain what you wish? Steal,
    > kill generic NPCs (those with no name) and here
    > you are: the incarnation of evil! But don't worry:
    > after three days, people forget about your deeds
    > and you are forgiven.
    >
    > Your karma is too low for a particular quest? Just
    > kill bad guys and give water to hobos (it comes
    > for free if you have your own house) and there you
    > go: holier than saints. Where the first Fallout
    > episodes where built around balancing your own
    > desires and deciding what sacrifices you were
    > ready to do in order to fulfil them, Bethesda
    > sweeps this and allows you to switch styles at
    > will. Nothing is important any more, everything
    > becomes relative. Everything black. Everything
    > white. No need for grey when redemption and
    > condemnation are made so easy.
    > [...]
    > Secondary quests are a bit more original, from the
    > fight between a woman who thinks she is Queen of
    > the Ants and a "graduated robotologist", to a
    > black and white remake of Desperate Housewives
    > flavored with Happy Days. Certain situations could
    > lead to absurd results, like becoming the official
    > crash dummy for a Wasteland Survival Guide.
    > Unfortunately, everything remains nice and
    > unoffensive. It echoes the impossibility of
    > killing children and the completely avoided sex
    > scenes - pay a prostitute and she will go to bed
    > and sleep, not offering any particular dialog
    > choice or text, not even a black screen.
    > Bethesda's hero is apparently no hero in the
    > sack...
    > [...]
    > In certain cases, I even feel like the usage of
    > VATS is indispensable. Example: while underground,
    > I come face to face with two gatling turrets and
    > some feral ghouls. I kill the ghouls with the FPS
    > view and then, unable hit the defense system,
    > after several death and increasing frustration,
    > gave up and switched to VATS. With hit chances
    > like 3 to 5%: no way I'm going to succeed. Still,
    > two critical hits. Gatlings destroyed. But only if
    > you aim the sensors: elsewhere it does not work.
    > Honestly it feels as if enemies had weak points
    > and if you shot them where the developer expected
    > you to shoot, then stats suddenly become useless,
    > immediately replaced by critical hits. There we
    > go: Dragon's Lair.
    > [...]
    > VATS slow motion may be the worst crime against
    > video gaming since the invention of the auto-aim
    > and checkpoint based save system.
    > I don't know what the people of Bethesda had in
    > mind... Maybe they feared that the game would be
    > too short and imposed a twenty seconds on us at
    > each targeted shot to extend the gameplay length,
    > maybe they really desire that we notice their face
    > modeling with independent eye globes, maybe they
    > simply suffer from blaring bad taste, from a love
    > for Brotherhood of Steel they want to share at any
    > price?
    >
    > Either way, this "feature" that retarded teenagers
    > and moronic fans of "self-confident but still
    > crappy" violence will love (and even then, not
    > beyond the 10 first minutes), guarantees that you
    > will avoid using the targeted shot system at any
    > price. It sucks, it's ugly, it's not funny, it's
    > long et absolutely useless.
    > Worst of all, there's no way to skip it or
    > deactivate it in the options. You will be then
    > forced to endure these scenes not even worthy of
    > Soldier of Fortune 3.
    > [...]
    > Lambda players will probably enjoy it. But, us?
    > Well, we still cannot swallow it, this mucky
    > heresy. Sure, I could destroy it, dip it into a
    > vat of hatred just to clean the insult. But it
    > wouldn't make it better. It wouldn't bring Black
    > Isle back. So if you don't mind, I'm going to stop
    > here and have a drink at the café of broken
    > dreams.



    Ich denke gerade ernsthaft darüber nach meine CE Abzubestellen..

  5. Re: Fallout 3 <- review inside

    Autor: meph_13 22.10.08 - 09:03

    Danke fürs Augen öffnen. Ich glaub dem Spiel trauer ich nicht hinterher. Wenns mal für 20€ oder weniger im Regal steht könnte ich mir einen Kauf noch einmal überlegen.

  6. Re: Fallout > Fable

    Autor: mork 22.10.08 - 09:21

    ScOp3 schrieb:
    -------------------------------------------------------
    > Ich habe Fable auf der XBOX gespielt und fand es
    > auch wirklich spaßig. Denke auch, dass Fable 2 den
    > ein oder anderen unterhaltsamen Moment bereiten
    > wird.
    > Aber so richtig feuchte Hände bekomme eher ich bei
    > dem in 1,5 Wochen erscheinenden Fallout 3. Ich
    > hoffe das kann nur halbwegs die Atmosphäre von 1
    > & 2 (klassische PC Games) auf der 360
    > rüberbringen.
    >
    > Fazit: Fable is nett und verspielt, Fallout ist
    > böse und trieft vor schwarzem Humor. :)

    Kann nur sagen lasst die finger davon, habs auf der GC gesehn und bin einfach nur enttäuscht, Grafik aufm stand vor 3-4 Jahren. Keine Inovationen. Einfach grottig.


  7. Re: Fallout 3 <- review inside

    Autor: gyros23 24.10.08 - 00:14

    sfdfsdfsdfd schrieb:
    -------------------------------------------------------
    > ScOp3 schrieb:
    > --------------------------------------------------
    > -----
    > > Ich habe Fable auf der XBOX gespielt und fand
    > es
    > auch wirklich spaßig. Denke auch, dass
    > Fable 2 den
    > ein oder anderen unterhaltsamen
    > Moment bereiten
    > wird.
    > Aber so richtig
    > feuchte Hände bekomme eher ich bei
    > dem in 1,5
    > Wochen erscheinenden Fallout 3. Ich
    > hoffe das
    > kann nur halbwegs die Atmosphäre von 1
    > &
    > 2 (klassische PC Games) auf der 360
    >
    > rüberbringen.
    >
    > Fazit: Fable is nett und
    > verspielt, Fallout ist
    > böse und trieft vor
    > schwarzem Humor. :)
    >
    > omg, weißt du noch nicht, dass sie fallout 3
    > komplett versemmelt haben?
    >
    > French magazine CanardPC review:
    >
    > From what I've seen, Fallout 3 does not have any
    > of the qualities of the previous episodes. But
    > that was to be expected. However, it has none of
    > the diffuse magic of the Elder Scrolls series. It
    > feels like Bethesda made a break with this new
    > title, a sad bend towards products multiplying
    > "fan service", the dumb, goofy stuff that will
    > make the client laugh, the "awsum roxxorz"
    > elements and micro-gameplay to the detriment of
    > world coherence and deeper mechanisms. To sum it
    > all up, expect loads of shallow combat spoiled by
    > VATS and slowmotion sequences as gore as pathetic,
    > a terribly short main quest - a Spanish colleague
    > has finished it in less than an afternoon, during
    > his first playthrough - nice secondary quests, but
    > which completely missed the intelligence and
    > density of the series, the whole being flavored
    > with failed occasions.
    > [...]
    > With technical means a lot inferior, Fallout 1 and
    > 2 managed to depict this world in all its rococo
    > excess and misery in a formidable manner. But no,
    > despite the dismantled bridges, the huge depth of
    > field, the buildings trying their best not to fall
    > down, it just does not work. By the way, when I
    > came back to CanardPC and people asked me "How is
    > Fallout 3?", honestly, all that I could say at
    > first was "Brown". These ochre shades smash, make
    > the most eccentric idea - let's say, why not, the
    > Washington area transformed into a battlefield
    > scarred by trenches - bland, commonplace,
    > immediately boring. Even worse, where the
    > atmosphere of decay should have been palpable,
    > when you are walking in a city overflowed by
    > skyscrapers ruins, disembowelled roads, peopled by
    > half-savages, one can focus on but one thing:
    > ruins placed strategically to prevent you from
    > crossing the street because designers decided that
    > you shouldn't take THIS path.
    > [...]
    > Most locations you can discover are "raider
    > dungeons". City ruins are copy-paste of the same
    > and only model, here and there flavored by the
    > same and only model of tricycle (the very poetic
    > "Red Ryder") and even worse, the main quest will
    > get you through an Hellgate London-ish nightmare
    > in which you had to pass through kilometers of
    > underground for hours and hours.
    > [...]
    > How about random encounters ? Well, I have yet to
    > see one. Caravans wander in between cities, you
    > can meet on or two non-aggressive guys in the
    > underground but nothing original at a random road
    > crossing, nothing spectacular at all. Worse than
    > this, Dogmeat is to be found in the exact same
    > spot at the north east of the map while we were
    > originally told that his location is random.
    > However, depending on your karma, you will come
    > across bounty-hunters. I know that this is a cool
    > thing, but remember that you'll never be attacked
    > during fast travels.
    > [...]
    > Even when you want to explore things and let alone
    > the main quest for a while, it still tastes weird.
    > Besides the cardboard sets, the feeling of
    > emptiness suddenly goes away. Just like in
    > Oblivion and Gothic 3, adventure awaits at every
    > corner of the street. Literally, unfortunately. A
    > two minute walk and you're there! A design
    > decision which probably has everything to do with
    > the average attention span of the console gamer.
    > [...]
    > The Sims 2 : Apocalypse
    >
    > The second element that makes me think that
    > Fallout 3 is condemned to mediocrity, as a Fallout
    > episode but also as an RPG, is the total lack of
    > coherence between all the elements of gameplay.
    > Just an example. Pretty soon, you'll discover that
    > the game has more to do with a doll's house than
    > with roleplaying: you spend your time picking up
    > clothes or armor parts that, *magic trick*,
    > influence your skills. Pick up a surgeon overall,
    > gain five Medicine points. Wear a camping suit,
    > your agility is increased. All of a sudden, the
    > building of a "role" - a specialized but unique
    > and believable character, exactly what made the
    > core of Black Isle's RPGs - is blown away. You
    > just have to spend your caps on weapons, but even
    > that is not necessary...For the rest, everybody
    > who thinks for at least thirty seconds can make a
    > multivalent character. One just needs the
    > appropriate clothes, drugs to suddenly turn into a
    > pyrotechnician, scientist, or burglar.
    > [...]
    > On the other hand, don't expect to be able to
    > convince anybody that originally does not like
    > you. NPC reactions are determined by your Karma
    > and even a professional liar won't be able to
    > convince someone who does not like him to become
    > his partner. But have no fear: you can change your
    > reputation just like you can switch clothes.
    > You're too good to obtain what you wish? Steal,
    > kill generic NPCs (those with no name) and here
    > you are: the incarnation of evil! But don't worry:
    > after three days, people forget about your deeds
    > and you are forgiven.
    >
    > Your karma is too low for a particular quest? Just
    > kill bad guys and give water to hobos (it comes
    > for free if you have your own house) and there you
    > go: holier than saints. Where the first Fallout
    > episodes where built around balancing your own
    > desires and deciding what sacrifices you were
    > ready to do in order to fulfil them, Bethesda
    > sweeps this and allows you to switch styles at
    > will. Nothing is important any more, everything
    > becomes relative. Everything black. Everything
    > white. No need for grey when redemption and
    > condemnation are made so easy.
    > [...]
    > Secondary quests are a bit more original, from the
    > fight between a woman who thinks she is Queen of
    > the Ants and a "graduated robotologist", to a
    > black and white remake of Desperate Housewives
    > flavored with Happy Days. Certain situations could
    > lead to absurd results, like becoming the official
    > crash dummy for a Wasteland Survival Guide.
    > Unfortunately, everything remains nice and
    > unoffensive. It echoes the impossibility of
    > killing children and the completely avoided sex
    > scenes - pay a prostitute and she will go to bed
    > and sleep, not offering any particular dialog
    > choice or text, not even a black screen.
    > Bethesda's hero is apparently no hero in the
    > sack...
    > [...]
    > In certain cases, I even feel like the usage of
    > VATS is indispensable. Example: while underground,
    > I come face to face with two gatling turrets and
    > some feral ghouls. I kill the ghouls with the FPS
    > view and then, unable hit the defense system,
    > after several death and increasing frustration,
    > gave up and switched to VATS. With hit chances
    > like 3 to 5%: no way I'm going to succeed. Still,
    > two critical hits. Gatlings destroyed. But only if
    > you aim the sensors: elsewhere it does not work.
    > Honestly it feels as if enemies had weak points
    > and if you shot them where the developer expected
    > you to shoot, then stats suddenly become useless,
    > immediately replaced by critical hits. There we
    > go: Dragon's Lair.
    > [...]
    > VATS slow motion may be the worst crime against
    > video gaming since the invention of the auto-aim
    > and checkpoint based save system.
    > I don't know what the people of Bethesda had in
    > mind... Maybe they feared that the game would be
    > too short and imposed a twenty seconds on us at
    > each targeted shot to extend the gameplay length,
    > maybe they really desire that we notice their face
    > modeling with independent eye globes, maybe they
    > simply suffer from blaring bad taste, from a love
    > for Brotherhood of Steel they want to share at any
    > price?
    >
    > Either way, this "feature" that retarded teenagers
    > and moronic fans of "self-confident but still
    > crappy" violence will love (and even then, not
    > beyond the 10 first minutes), guarantees that you
    > will avoid using the targeted shot system at any
    > price. It sucks, it's ugly, it's not funny, it's
    > long et absolutely useless.
    > Worst of all, there's no way to skip it or
    > deactivate it in the options. You will be then
    > forced to endure these scenes not even worthy of
    > Soldier of Fortune 3.
    > [...]
    > Lambda players will probably enjoy it. But, us?
    > Well, we still cannot swallow it, this mucky
    > heresy. Sure, I could destroy it, dip it into a
    > vat of hatred just to clean the insult. But it
    > wouldn't make it better. It wouldn't bring Black
    > Isle back. So if you don't mind, I'm going to stop
    > here and have a drink at the café of broken
    > dreams.



    hallo, danke dir für deine Warnung. ist ja bitter. fallout3, eine hoffnung schwindet... schei**e verdammt, schon wieder eine Gameserie für'n Ar***. Wo sind die Ideen der inzwischen "alten" Entwickler wie Richard Garriot?! werden die games nur noch vo marketingleute entwickelt?!? productplacemnet in Farcry 2 war ja auch nicht zu übersehen, stichwort "JEEP"... langweiliges game. die ganze entwicklung geht langsam den bach runter. erinnert mich an indiana jones :) mal sehen wie alarmstufe rot 3 wird. superbabes einstellen macht noch keine gute story. mal schaun... für syndicate 3 sollen bereits konzepte entstehen *hoffnung*

    gruss

  8. Re: Fallout 3 <- review inside

    Autor: VanFleet 17.11.09 - 14:34

    Mensch Leute, ihr seid aber ganz schön wählerisch... Hab mir das Spiel grade zufällig gekauft (kannte die fallout serie gar nich, spiele eigentlich keine shooter), bin aber völlig begeistert. Liegt vielleicht daran, das ich die ersten Teile nich kenne, vielleicht sind die ja echt um längen besser, trotzdem hab ich meinen Spaß, es ist ne riesige Welt und wenn man das Game in 20 Stunden durch hat, hat man was falsch gemacht...
    Ansonsten sollte man für F3 schon eher n Spieler sein, der auch Spaß am rumlaufen und auskundschaften hat, sonst wirds schon zäh...
    Was VATS angeht, konnte bisher auch immer ohne auskommen, man ´muss das dann aber auch entsprechend skillen. Mal abgesehen davon find ich VATS ziemlich gut: läuft dann nich immer auf dieses verplante rumgeballer raus und man kann auch gegen viele Gegner gleichzeitig die Übersicht behalten ohne den Spielfluss zu unterbrechen.

    Wie dem auch sei, diese vernichtende Kritik da oben find ich ziemlich übertrieben, vielleicht lohnt sich n zweiter Blick ja doch noch....

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